Doctor Sentry (Silvana Cassin Esq.) is a Sensational Warrior who Grows To
Towering Heights in a Superhero world
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Might:     ______ Pool: 13 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 13 Edge: 1 Defense: Practiced
Intellect: ______ Pool: 12 Edge: 0 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
-----------------

Flight power shift
	The character can fly a short distance each round; each additional shift
	increases this speed (whether the flight comes from a or a character
	ability) by one range category (long for two shifts, very long for three
	shifts). Level: 2

Freakishly large
	Your increased size intimidates most people. While you enjoy the effects
	of Enlarge, all intimidation tasks you attempt are eased. Enabler.

Healing power shift
	One extra recovery roll per shift (each one action, all coming before
	other normal recovery rolls). Level: 1

Improved edge
	Choose one of your Edge stats that is 0. It increases to 1. Enabler. 

Popular
	The GM can introduce a GM intrusion on you, based on your fame and the
	public's perception of you, without awarding you any XP (as if you had
	rolled a 1 on a d20 roll). However, if this happens, 50 percent of the
	time, your reputation works to your advantage. Rather than hurting you
	(much), it helps you, or it hurts your enemies. You get spotted by a
	guard, but they're dumbstruck for a moment because you're even more
	impressive in person than you are on TV. You attract a crowd of fans,
	but they slow down the fleeing villain you're trying to catch. A
	photographer pesters you for a photo and a quote, but their camera
	catches something interesting in the background. You and the GM should
	work together to determine the details. If the GM wishes, they can use
	GM intrusions based on your fame normally (awarding XP).

Power power shift
	Use of a specific power, including damage (3 additional points per
	shift) but not attack rolls, are eased by one step per shift. Level: 1

Strength power shift
	All non-attack tasks involving strength, including jumping and dealing
	damage in melee or thrown attacks are eased by one step per shift and
	inflict an 3 additional points of damage per shift. Level: 1

Versatile
	You get 4 additional points to divide among your stat Pools.


Skills
------

Overwatch (Pool:Intellect, Cost:1)
	You use a ranged weapon to target a limited area (such as a doorway, a
	hallway, or the eastern side of the clearing) and make an attack against
	the next viable target to enter that area. This works like a wait
	action, but you also negate any benefit the target would have from
	cover, position, surprise, range, illumination, or visibility. Further,
	you inflict 1 additional point of damage with the attack. You can remain
	on overwatch as long as you wish, within reason. Action.

Bash (Pool:Might, Cost:1)
	This is a pummeling melee attack. Your attack inflicts 1 less point of
	damage than normal, but dazes your target for one round, during which
	time all tasks it performs are hindered. Action.

Enlarge (Pool:Might, Cost:1+, Practiced)
	You trigger an enzymatic reaction that draws additional mass from
	another dimension, and you (and your clothing or suit) grow larger. You
	achieve a height of 9 feet (3 m) and stay that way for about a minute.
	During that time, you add 4 points to your Might Pool, add +1 to Armor,
	and add +2 to your Might Edge. While you are larger than normal, your
	Speed defense rolls are hindered, and you are practiced in using your
	fists as heavy weapons. When the effects of Enlarge end, your Armor and
	Might Edge return to normal, and you subtract a number of points from
	your Might Pool equal to the number you gained (if this brings the Pool
	to 0, subtract the overflow first from your Speed Pool and then, if
	necessary, from your Intellect Pool). Each additional time you use
	Enlarge before your next ten-hour recovery roll, you must apply an
	additional level of Effort. Thus, the second time you use Enlarge, you
	must apply one level of Effort; the third time you use Enlarge, two
	levels of Effort; and so on. Action to initiate.

Trained in one skill relating to your current or past career, such as computers,
journalism, law, machinery, or medicine (Trained)

Trained in positive social interactions (Trained)

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Practiced in armor (Practiced)
	You can wear armor for long periods of time without tiring and can
	compensate for slowed reactions from wearing armor. You reduce the Speed
	cost for wearing armor by 1. You start the game with a type of armor of
	your choice. Enabler.


Attacks
-------

Fast Punch 
	Cost:Free Stat:Speed Damage:5 Type:Light
	Skill:Practiced Distance:Immediate
	A lightning left jab.
	+3 Damage from Strength Power Shift.
	Eased by one step for Light weapons.

Enlarged Fists 
	Cost:Free Stat:Might Damage:9 Type:Heavy
	Skill:Practiced Distance:Immediate
	A heavy weapon of your choice. Granted from Enlarge.
	+3 Damage from Strength Power Shift.
	Requires two hands.

Light Weapon 
	Cost:Free Stat:Speed Damage:5 Type:Light
	Skill:Practiced Distance:Immediate
	A light weapon of your choice. Granted from Starting Equipment.
	+3 Damage from Strength Power Shift.
	Eased by one step for Light weapons.

Light Weapon 
	Cost:Free Stat:Speed Damage:5 Type:Light
	Skill:Practiced Distance:Immediate
	A light weapon of your choice. Granted from Starting Equipment.
	+3 Damage from Strength Power Shift.
	Eased by one step for Light weapons.


Cyphers
-------
Limit: 2

Eagleseye (Level: 3)
	Grants the ability to see ten times as far as normal for one hour per
	cypher level. (For a more realistic game, the eagleseye cypher could
	instead give the user two assets on tasks involving seeing to long
	distances.)
	Subtle

Shock Attack (Level: 2)
	For the next day, each time the user strikes a solid creature or object,
	the attack generates a burst of electricity, inflicting 1 additional
	point of damage (2 points if the cypher is level 4 or higher, 3 points
	if the cypher is level 6 or higher).
	Fantastic


Equipment
---------
Money: 0

- Appropriate clothing and two weapons of your choice, plus one expensive item,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.
- Armor of your choice.  Granted from Practiced In Armor.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
Warrior
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.

Sensational
The public and the press like you. Maybe you're photogenic, or you're inherently
nice, or you have really good luck with journalists. Whatever the cause of it,
you're the darling of the media, and whenever you're seen in public, you
generate a lot of positive interest and excitement. (If you don't have a secret
identity, this attention probably also carries over to your day job, which is a
mixed blessing.) People know that you're a hero and that they can count on you
to do the right thing--fighting crime, battling injustice, punching evil robots,
that kind of stuff. Sometimes being in the public eye so much can be wearying or
even a burden, but you know how to use your reputation to set a good example and
make the world a better place.

Grows To Towering Heights
For brief periods, you can grow larger and, with enough experience, to towering
heights.

Choose how you became involved in the adventure:
- You're related to one of the other superhero PCs, and decided to help out
because of family.
- The other PCs relied on your positive reputation to untangle them from a
public relations problem, and they invited you along out of gratitude.
- The media specifically called you out to fix this problem.
- A supervillain chose to make a scene in the hopes of drawing you out.


Powers gained from unknown.

Background Connection
---------------------
You served as a guard for someone who traveled extensively. You know a
smattering of people in many locations.

Focus Connection
----------------
Pick one other PC. That character shows potential in appreciating your
particular paradigm, fighting style, or other focus-provided attribute. You
would like to train them, but you're not necessarily qualified to teach (that's
up to you), and they might not be interested (that's up to them).

Notes
-----

Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.

Possible GM intrusion from your focus:
Rapid growth knocks over furnishings or smashes through ceilings or hanging
lights. An enlarged character breaks through the floor.

http://localhost:3000/account/cypher/characters/voXWZe
Last Updated: June 16th, 2024 14:40 App Version: 1.06.12 Beta

